Long before the fracture, the astromancers bound the wandering galaxies into a single crown of light. What they wrought in brilliance, the Void has kept in shadow, and now the ancient seals are breaking one constellation at a time.
Seven kingdoms cut loose from the Crown when it shattered, each falling its own way.
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A quiet order of players and patrons, gathered by candlelight for playtests, live events, and firelit counsel among the stars.
In the first age, seven wandering galaxies drifted without order through the black. It was the astromancers of Avaloria who bound them, threading their light through a single Prism Crown and setting the heavens turning in harmony. For a thousand years the realms prospered beneath that borrowed order.
Then came the Eclipse without a name. The Crown cracked, its shards fell burning through the Void, and where each one landed a realm was thrown loose from its course. Now the seals fail one by one, and the party you gather must chase the shards through nebulae and ruin before the shadow claims them first.
Every table rewrites a constellation. No ending here is yet written.
Seven realms, seven keepers — the artists, scribe and sound-maker who tend the world.
The founding party, whose choices reshaped three constellations.
When the Crown fractured, each realm was entrusted to a keeper. These are the seven who tend Avaloria — its artists, its scribe, its voice in sound. Choose a star to meet its keeper.
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Seven realms are kept. One chair stays empty — for the players, patrons and makers still finding their way to the table.
A raven flies with confirmation. Watch the eastern sky.
A candlelit hall of players and patrons. Find a table, join a playtest, and trade lore by the fire.